All eyes were on the developers of this new generation, of which there were many - the power to create had been set free to the masses through the very devices they’d use to play their games on. The PC-88 series that preceded it had previously released the overwhelmingly popular Portopia Serial Murders, a mostly text based murder mystery that, for the first time, let you hunt down leads in a non-linear fashion, which, while not exactly leading to a wildly branching narrative, did mark one of the first meaningful differences between a traditional story and a story told by a video game. As a 16-bit computer that was great for detailed drawings and (unlike Western computers) had a comprehensive list of Japanese characters to use, but was shabby for animation, two main genres would dominate the system over its lifespan - initially it was strategy games like the Romance of the Three Kingdoms series, which established the computer as Japan’s foremost gaming computer, but in the modern age the PC-98 is pretty much synonymous with visual novels. While a lot of people who are big into games can probably give you a good estimate of what console a given game came out on purely on sight, there is NO hiding the origin of a PC-98 game. And that’s not to minimize the endless frustration that comes with its gameplay, which prompted a remake in the first place, or make it out like the aesthetic is its primary value, because even though YU-NO comes across as a by-the-numbers product of its era, its identity is both obsessed with the future and trapped in the past. Video essayists have a real problem with brevity, so I’ll just keep my justification short here: for the same reason Devil May Cry 3 fans knew they loved the game as soon as they saw its opening cutscene, the same reason Killer7 fans were glued to the screen from its level select, I knew I was going down with the YU-NO ship as soon as I witnessed something as admittedly trivial as the company logo. Even though he feels a little weird about this case, the pay is huge! Yet he may be drawn into an unexpected nightmare involving a string of bizarre murders.This is a slightly-edited transcript of a video essay, available above. Kojiroh's Episode: A seemingly down-on-his-luck private investigator finally gets a break, as he is hired to locate some mysterious piece of art. As you encounter numerous attackers, you become aware of a dangerous government dispute that is the root of all these attacks. Her new assignment is to protect the daughter of a Japanese embassy official stationed abroad. Marina's Episode: Marina is a national intelligence agent with a 99% success rate. Together, they come closer and closer to the shocking truth through their combined actions and skills of deduction. ![]() This "Multi-Sight Adventure" allows you to view what's happening behind-the-scenes from the other character's perspective, bump into each other, and sometimes even help each other out. This game allows you to switch characters at any time to solve the mysteries these heroes encounter. ![]() In this game there are two heroes, Kojiroh and Marina, who are each called to solve their own cases. The Multi-Sight System Reveals Surprising Truth!
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